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Sealed Dead Hand Terminal

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Sealed Dead Hand Terminal

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Counter-Strike 2 Update

\Added an option to switch Silent Reload Mode between Hold and Toggle. With toggle enabled, once the silent reload starts you can let go of the reload button. To cancel a silent reload and go back to a fast reload, you can tap the reload button again.Fixed various cases where the first sound of a reload was audible irrespective if a user requested a silent reload or not.\Fixed a bug where liquid could render as black on AMD video cardsFixed some sound and UI bugs when rewinding during demo playback

Counter-Strike 2 Update

\Added Instance.PrecacheReturns a CSPrecache objectAdded CSPrecache.IsServerLoadingAdded CSPrecache.IsServerLoadedAdded CSPrecache.IsClientLoadingAdded CSPrecache.IsClientLoadedAdded CSPrecache.IsLoadedForAllAdded CSPrecache.ReleaseAdded CSHostageAdded CSHostage.IsBeingPickedUpAdded CSHostage.IsBeingCarriedAdded CSHostage.IsRescuedAdded CSHostage.GetRescuerAdded CSHostage.GetPickUpStartTimeAdded CSHostage.GetPickUpFinishTimeAdded CSPlayerPawn.GetHostageAdded Instance.OnHostagePickUpStartAdded Instance.OnHostagePickUpAbortAdded Instance.OnHostagePickUpAdded Instance.OnHostageDropAdded Instance.OnHostageRescueAdded Instance.OnHostageKillAdded new top level export ConsoleAdded Console.GetConvarBooleanAdded Console.GetConvarNumberAdded Console.GetConvarStringAdded Console.GetConvarVectorAdded Console.GetConvarQAngleAdded Console.GetConvarColorAdded Console.SetConvarConsole.SetConvar is not restricted by sv_cheats and executes synchronouslyRenamed Instance.Msg to Console.LogMoved Instance.ClientCommand, ServerCommand and RegisterCheatCommand to ConsoleAdded new top level export GameRulesAdded GameRules.StartWarmupAdded GameRules.EndWarmupAdded GameRules.GetTeamScoreAdded GameRules.AddTeamScoreAdded GameRules.TerminateRoundMoved Instance.IsWarmupPeriod, IsFreezePeriod, IsTeamIntroPeriod, GetRoundsPlayed, GetRoundRemainingTime, SetRoundRemainingTime and AddTeamMoney to GameRulesMoved and renamed methods are still available in their original location, deprecatedAdded top-level custom_hud_layout classes HUD_TEAMMENU_VISIBLE and HUD_CHAT_VISIBLEradar_element can now appear on the radar in every game mode, not just RushAdded support for GameRules.AddTeamMoney with CSTeamMoneyReason.NONE and an amountFixed a crash in GameRules.AddTeamMoney with CSTeamMoneyReason.NONEFixed CSTeamMoneyReason enum values not matching point_script.d.tsFixed CSWeaponAttackType enum values not matching point_script.d.tsFixed CSRadarPoint.IsVisibleToTeam returning a number instead of a booleanFixed CSObservablePoint.IsObservableForTeam returning a number instead of a booleanLogged warnings now include the JS call stackLogged warnings now include details about bad argument valuesLogged warnings now count arguments from 0 instead of 1Improved auto complete of the map_workshop command

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